FileTypeDB

.IRRMESH File Extension

A .IRRMESH file is a Irrlicht Static Mesh File, created by N/A.

Open with Irrlicht. Available for Linux, Windows, and Mac.

What is a .IRRMESH file?

The .IRRMESH file extension is for a type of file called an Irrlicht Static Mesh File. This file is used with a 3D engine called Irrlicht, which is a program that lets people create 3D graphics for games. The Irrlicht engine is made using a programming language called C++. The .IRRMESH file is special because it is written in XML format, which is a way of writing data in a structured form that both humans and machines can understand.

Inside an .IRRMESH file, you'll find mesh data. Think of a mesh as a skeleton or framework that shapes how a 3D object looks. This mesh data is important because it helps the Irrlicht engine know what the object should look like in a game. It includes details like the size and shape of the object (bounding box descriptions) and information about the points (vertices) and lines (indices) that make up the object.

These .IRRMESH files don't work alone. They are linked to another type of file called .IRR, which contains nodes. You can think of nodes as points that hold information needed to put a scene together in a game. The .IRR files reference the mesh data in the .IRRMESH files to help create these scenes.

To open an .IRRMESH file, you can use the Irrlicht engine itself or a program called Ambiera CopperCube 5. Both of these programs understand how to read the data inside the .IRRMESH file and use it to create or edit 3D objects and scenes for games.

If you want to make your own .IRRMESH file using Ambiera CopperCube, you would start by selecting the 3D object you're working on. Then, you go to the File menu, choose Export, and select "Save selection as Irrlicht Mesh...". After that, you just name your file, decide where to save it on your computer, and click Save.

In simple terms, .IRRMESH files are like blueprints that help game developers create the visual parts of a game. They contain all the necessary details to shape objects in a 3D space, making them essential for building game worlds.

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